Cybertech Wasteland Wiki
Advertisement

Main Stats:

Strength

Endurance

Speed

Agility

Personality

Willpower

Intelligence

Luck


Skills Needed: 3 Categories:

Combat, Tech, Skill


Athletics [C] [END]

Melee: Heavy Weapons [C] [STR]

Armor: Body Armor [C] [END]

Melee: Unarmed [C] [SPD]

Firearms: Heavy [C] [STR]

Firearms: Light [C] [END]

Repair [C] [STR]

Survival [C] [WLP]

Block [C] [AGL]



Pilot: Mobile Armor Suit [T] [END]

Firearms: Energy [T] [WLP]

Armor: Energy Shield [T] [WLP] Bonus % to shield rating. skill/5

Cyberware Modification [T] [INT]

Computer Science [T] [INT]

Chemistry [T] [INT]

Build Electronics [T] [INT]

Networking [T] [WLP]

Research [T] [WLP]



Armor: Unarmored [S] [SPD]

Dodge [S] [SPD]

Speech [S] [PRS]

Stealth [S] [AGL]

Acrobatics [S] [AGL]

Melee: Light Weapons [S] [SPD]

Pilot: Vehicle [S] [AGL]

Physical Security [S] [INT]

Slight of Hand [S] [AGL]


Racial Bonuses:

Stats = 0 pts

Skills = 45 pts

Races[]

Zuren: Build Electronics +15, Cyberware +10, Computer Science +5, Repair +5, Pilot: Mobile Suit +10

INT+25, SPD-10, STR-15
Small Size: bonus to dodge

Tarrakan: Ifrit

SPD+10, INT-10
Fire Blooded: Resist Shock 25%, Weakness to Explosives 25%

Tarrakan: Oread

STR+, END+, PRS-,
Rock Blooded: Resist Fire 25%, Weakness to Corrosive 25%

Tarrakan: Sylph

AGL+10, INT+5, END-15
Air Blooded: Resist Corrosive 25%, Weakness to Fire 25%

Tarrakan: Undine

AGL+, WLP+, STR-
Water Blood: Resist Explosives 25%, Weakness to Shock 25%

Kalleni: River

WLP+, STR-, PRS+, SPD-
Sightless: Immune to any effects dealing with eyes
Blindsight: Immediately aware of anything within 30ft

Kalleni: Jungle

AGL+, PRS-
Sightless
Blindsight

Kalleni: Mountain

WLP-, STR+, INT+, END+, SPD-
Sightless
Infrared (60ft): Able to pinpoint and distinguish heat signatures

Human

WLP+, LCK+, PRS-
Adrenaline Rush: Duration: 15 Seconds. +10% Physical Damage, +15 Speed, Lose half max Fatigue when over.
Reputation: Bonus to intimidate checks

Cyborg: Civillian

Augmentable: Able to use military grade cybertech with minimal re-fitting. Pick 1 Basic Augment at creation
Racial Appearence: Treated as chosen race, uses race's stats and skills, able to take race specific talents
Emulated Brain: Vulnerable to Electricity 50%, can be controlled by some hacking attacks

Cyborg: Military

STR+, END+, INT-, WLP-, SPD+, PRS-
Augmentable
Emulated Brain (Shielded): Vulnerable to Electricity 25%, Can be controlled by a few (Less) hacking attacks

Notes for running the game[]

Be a little lethal, but give CLEAR plans to avoid it.

Advertisement