Main Stats:
Strength
Endurance
Speed
Agility
Personality
Willpower
Intelligence
Luck
Skills Needed:
3 Categories:
Combat, Tech, Skill
Athletics [C] [END]
Melee: Heavy Weapons [C] [STR]
Armor: Body Armor [C] [END]
Melee: Unarmed [C] [SPD]
Firearms: Heavy [C] [STR]
Firearms: Light [C] [END]
Repair [C] [STR]
Survival [C] [WLP]
Block [C] [AGL]
Pilot: Mobile Armor Suit [T] [END]
Firearms: Energy [T] [WLP]
Armor: Energy Shield [T] [WLP] Bonus % to shield rating. skill/5
Cyberware Modification [T] [INT]
Computer Science [T] [INT]
Chemistry [T] [INT]
Build Electronics [T] [INT]
Networking [T] [WLP]
Research [T] [WLP]
Armor: Unarmored [S] [SPD]
Dodge [S] [SPD]
Speech [S] [PRS]
Stealth [S] [AGL]
Acrobatics [S] [AGL]
Melee: Light Weapons [S] [SPD]
Pilot: Vehicle [S] [AGL]
Physical Security [S] [INT]
Slight of Hand [S] [AGL]
Racial Bonuses:
Stats = 0 pts
Skills = 45 pts
Races[]
Zuren: Build Electronics +15, Cyberware +10, Computer Science +5, Repair +5, Pilot: Mobile Suit +10
- INT+25, SPD-10, STR-15
- Small Size: bonus to dodge
Tarrakan: Ifrit
- SPD+10, INT-10
- Fire Blooded: Resist Shock 25%, Weakness to Explosives 25%
Tarrakan: Oread
- STR+, END+, PRS-,
- Rock Blooded: Resist Fire 25%, Weakness to Corrosive 25%
Tarrakan: Sylph
- AGL+10, INT+5, END-15
- Air Blooded: Resist Corrosive 25%, Weakness to Fire 25%
Tarrakan: Undine
- AGL+, WLP+, STR-
- Water Blood: Resist Explosives 25%, Weakness to Shock 25%
Kalleni: River
- WLP+, STR-, PRS+, SPD-
- Sightless: Immune to any effects dealing with eyes
- Blindsight: Immediately aware of anything within 30ft
Kalleni: Jungle
- AGL+, PRS-
- Sightless
- Blindsight
Kalleni: Mountain
- WLP-, STR+, INT+, END+, SPD-
- Sightless
- Infrared (60ft): Able to pinpoint and distinguish heat signatures
Human
- WLP+, LCK+, PRS-
- Adrenaline Rush: Duration: 15 Seconds. +10% Physical Damage, +15 Speed, Lose half max Fatigue when over.
- Reputation: Bonus to intimidate checks
Cyborg: Civillian
- Augmentable: Able to use military grade cybertech with minimal re-fitting. Pick 1 Basic Augment at creation
- Racial Appearence: Treated as chosen race, uses race's stats and skills, able to take race specific talents
- Emulated Brain: Vulnerable to Electricity 50%, can be controlled by some hacking attacks
Cyborg: Military
- STR+, END+, INT-, WLP-, SPD+, PRS-
- Augmentable
- Emulated Brain (Shielded): Vulnerable to Electricity 25%, Can be controlled by a few (Less) hacking attacks
Notes for running the game[]
Be a little lethal, but give CLEAR plans to avoid it.